Improving Professional Training in Indonesia with Gaming Data

Abstract

Pulse Lab Jakarta partnered with Kompak, a partnership of the Governments of Australia and Indonesia to reduce poverty, to create a mobile simulation game to measure the results of training conducted by the Government to village representatives in Indonesia. A total of 1,264 users in 88 districts and 22 provinces in Indonesia played the game, generating data that was used to improve training curricula, targeting and delivery. The game, entitled Sekolah Desa, demonstrated the potential for using gamification as a capacity building and evaluation tool.

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